Bel Air, Maryland
Year round, coed, sports leagues for adults 21 and over in Harford County  
                                 

1 Meadow Springs Drive
Bel Air, MD 21015

ph: 410-960-0834
alt: 443-386-7220

Fall Dodgeball                           Championships

Join us at MaGerks at the games


                  Coors Light Champions                                   Coors Light Runners-Up
 
                  Coors Champions                                    Coors Runners-Up
                NOT PHOTOED - DAISY

  • Fall Dodgeball Individual Payment

    Please indicate if you are on a team & which color or if you need to be placed on a team.  Thank you for participating in PlayAction Sports and Social Club
    • $58.00

                       Coors Champions                                         Coors Runners-Up

 

              Coors Light Champions                                       Coors Light Runners-Up


 

              Miller Chill Champions                                       Miller Chill Runners - Up         

 

 Rules

1.Number of Players on the field: Maximum 4 Men, 2 Women, Minimum 3 Men, 1 Woman. There is no limit to the number of women on the court at one time. Players may enter the game any time if running late. Substitutions may happen at the end of each game.

2.Court: The court boundaries are marked with tape. You may not cross the sidelines, end line and center line or you are considered out.

3.Beginning of the Game: 6 Dodgeballs are lined up on the center line. Each team stands behind the end line of its respective side. On the official's whistle both teams charge to the center line to collect balls for his/her team.

4.Crossing the center line: Is permissible, within reason, only on the initial charge to retrieve the dodgeballs from the center line. If an unfair advantage is gained by crossing the line, the player must give the ball to the opponent. After the initial charge, you may not cross the center line for any reason. Toe on the line is fine, but do not cross it. You may reach across to retrieve a ball but can't touch the other side.

5.Attacking Line: A ball retrieved from the center line on the start of the game must be brought back behind the attacking line before it can be thrown at the opponent. The ball can be carried or thrown behind the attacking line. 

6.False Start: Will be called if someone jumps early. That person is ineligible to retrieve balls on the initial start. 

7.May not chase loose balls outside of the court boundaries: Any live players may not chase loose dodgeballs outside of the court - a team mate that is already out or out for that game may toss the dodgeball back into play. 

8.OUT: Each person is held to the "HONOR CODE" and calls himself/herself out when they are hit with the ball. 

9.PLAYER OUT SIGNAL: If you are out, raise one hand and move quickly to the out of bounds. Players with a raised hand should not be thrown at or interfere play of game.

10.Players Shall NOT:
     1.Hit an opposing player while he/she is using the player out signal.
     2.Have any body part contact the playing surface over the sideline, end line or center line.
     3.EXIT AND RE-ENTER THE COURT.
     4.Leave the playing field to retrieve a loose ball.

11.Live Ball: A throw that strikes an opponent that does not hit the ground= opponent out. If a ball hits the ground, walls, bleachers, backboard= dead ball. A ball that hits a player and pops up and is caught be a member of the hit players teams= thrower out. A throw that is caught= thrower out.

12. NO BLOCKING: You may not use a dodgeball to block a throw. If you are hit anywhere (including head) you are out. 

13. Stalling: The leading team at the 2 minute mark may only have possession of a dodgeball for no more than 5 seconds. If the 5 seconds is broken, the leading team must roll the dodgeball over to the other side of the court, right down the middle. If the game is tied at the 2 minute mark, then regular rules apply. You may not throw the ball up to yourself and catch it to get another 5 seconds. 

14. Start of the GAME: Home team is listed first on the schedule. Home team chooses the side they would like to start on and at the 25 minute mark, teams switch sides. Substitutions will line up on opposite sides of the court and help retrieve errant dodgeballs.

15. CLOCK: All dodgeball matches have a 50 minute time limit. Each game within that match has a 5 minute time limit. 

16.Roster: There is no maximum to the number of players on a roster. Players will not be permitted to play on more than one team. All players must be 21 years old. 

17.Forfeits: The game will start even if a team does not have the minimum number of players and that team has 10 minutes after the game starts to fulfill the number of players requirement before a forfeit fine is assessed ($50) to be paid the next week or another forfeit is assessed. 

18.Game Uniforms: Play Action Dodgeballs shirts must be worn. NO SHIRT = NO PLAY. You must also wear your shirt to the bar to get the drink specials. NO SWAPPING SHIRTS. 

BEER IS NOT ALLOWED IN THE FACILITIES. 

 


Dodgeball Teams

Coors Divsion
1. Purple 7-0
2. Black 6-0
3. Texas 5-1
4. Navy 5-1
5. Daisy 5-2
6. Kelly 4-2
7. Sapphire 3-3

Coors Light Division
1. Magenta 4-2
2. Royal 3-4
3. Carolina 2-4
4. Maroon 1-5
5. White 1-5
6. Safety Orange 0-6
7. Irish 0-6
8. Orange 0-7